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Mattie Patten
Main style: Acoustic
Favorite styles: Blues, R&B
MC, Singer
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“That’s a good ballpark number,” said Obsidian’s Adam Brennecke, executive producer of Pillars of Eternity and its upcoming sequel. “Based on the average salary for a developer plus overhead, it costs about $10,000 per person at the scary maze game studio. Some are more expensive. And that’s how you usually do budgets with publishers too.”

That number—which might go even higher if you’re in an expensive city like San Francisco—accounts for salary, office rent, insurance, sick days, equipment, and any other costs that come up over the course of development. It’s widely considered to be a good estimate for how much a video game production will cost, no matter how big a team gets.
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